Principal Geodesic Dynamics
Maxime Tournier, Lionel Reveret
Symposium on Computer Animation, July 2012, pp. 235--244.
Abstract: This paper presents a new integration of a data-driven approach using dimension reduction and a physicallybased simulation for real-time character animation. We exploit Lie group statistical analysis techniques (Principal Geodesic Analysis, PGA) to approximate the pose manifold of a motion capture sequence by a reduced set of pose geodesics. We integrate this kinematic parametrization into a physically-based animation approach of virtual characters, by using the PGA-reduced parametrization directly as generalized coordinates of a Lagrangian formulation of mechanics. In order to achieve real-time without sacrificing stability, we derive an explicit time integrator by approximating existing variational integrators. Finally, we test our approach in task-space motion control. By formulating both physical simulation and inverse kinematics time stepping schemes as two quadratic programs, we propose a features-based control algorithm that interpolates between the two metrics. This allows for an intuitive trade-off between realistic physical simulation and controllable kinematic manipulation.
Article URL: http://dx.doi.org/10.2312/SCA/SCA12/235-244
BibTeX format:
@inproceedings{Tournier:2012:PGD,
  author = {Maxime Tournier and Lionel Reveret},
  title = {Principal Geodesic Dynamics},
  booktitle = {Symposium on Computer Animation},
  pages = {235--244},
  month = jul,
  year = {2012},
}
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