LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction
Jack Tumblin, Greg Turk
Proceedings of SIGGRAPH 99, August 1999, pp. 83--90.
Abstract: High contrast scenes are difficult to depict on low contrast displays without loss of important fine details and textures. Skilled artists preserve these details by drawing scene contents in coarse-to-fine order using a hierarchy of scene boundaries and shadings. We build a similar hierarchy using multiple instances of a new low curvature image simplifier (LCIS), a partial differential equation inspired by anisotropic diffusion. Each LCIS reduces the scene to many smooth regions that are bounded by sharp gradient discontinuities, and a single parameter K chosen for each LCIS controls region size and boundary complexity. With a few chosen K values, LCIS makes a set of progressively simpler images, and image differences form a hierarchy of increasingly important details, boundaries and large features. We construct a high detail, low contrast display image from this hierarchy by compressing only the large features, then adding back all small details. Unlike linear filter hierarchies such as wavelets, filter banks, or image pyramids, LCIS hierarchies do not smooth across scene boundaries, avoiding "halo" artifacts common to previous contrast reducing methods and some tone reproduction operators. We demonstrate LCIS effectiveness on several example images.
Keyword(s): Signal Processing, Displays, Non-Realistic Rendering, Level Of Detail Algorithms, Radiosity, Weird Math
@inproceedings{Tumblin:1999:LAB,
author = {Jack Tumblin and Greg Turk},
title = {LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction},
booktitle = {Proceedings of SIGGRAPH 99},
pages = {83--90},
month = aug,
year = {1999},
}
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