Automatic Bounding of Programmable Shaders for Efficient Global Illumination
Edgar Velázquez-Armendáriz, Shuang Zhao, Miloš Hašan, Bruce Walter, Kavita Bala
In ACM Transactions on Graphics, 28(5), December 2009.
Abstract: This paper describes a technique to automatically adapt programmable shaders for use in physically-based rendering algorithms. Programmable shading provides great flexibility and power for creating rich local material detail, but only allows the material to be queried in one limited way: point sampling. Physically-based rendering algorithms simulate the complex global flow of light through an environment but rely on higher level information about the material properties, such as importance sampling and bounding, to intelligently solve high dimensional rendering integrals.

We propose using a compiler to automatically generate interval versions of programmable shaders that can be used to provide the higher level query functions needed by physically-based rendering without the need for user intervention or expertise. We demonstrate the use of programmable shaders in two such algorithms, multidimensional lightcuts and photon mapping, for a wide range of scenes including complex geometry, materials and lighting.
Keyword(s): global illumination, interval arithmetic, many-lights
Article URL: http://doi.acm.org/10.1145/1618452.1618488
BibTeX format:
@article{Velazquez-Armendariz:2009:ABO,
  author = {Edgar Velázquez-Armendáriz and Shuang Zhao and Miloš Hašan and Bruce Walter and Kavita Bala},
  title = {Automatic Bounding of Programmable Shaders for Efficient Global Illumination},
  journal = {ACM Transactions on Graphics},
  volume = {28},
  number = {5},
  pages = {142:1--142:9},
  month = dec,
  year = {2009},
}
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