Bidirectional lightcuts
Bruce Walter, Pramook Khungurn, Kavita Bala
In ACM Transactions on Graphics, 31(4), July 2012.
Abstract: Scenes modeling the real-world combine a wide variety of phenomena including glossy materials, detailed heterogeneous anisotropic media, subsurface scattering, and complex illumination. Predictive rendering of such scenes is difficult; unbiased algorithms are typically too slow or too noisy. Virtual point light (VPL) based algorithms produce low noise results across a wide range of performance/accuracy tradeoffs, from interactive rendering to high quality offline rendering, but their bias means that locally important illumination features may be missing. We introduce a bidirectional formulation and a set of weighting strategies to significantly reduce the bias in VPL-based rendering algorithms. Our approach, bidirectional lightcuts, maintains the scalability and low noise global illumination advantages of prior VPL-based work, while significantly extending their generality to support a wider range of important materials and visual cues. We demonstrate scalable, efficient, and low noise rendering of scenes with highly complex materials including gloss, BSSRDFs, and anisotropic volumetric models.
Article URL: http://dx.doi.org/10.1145/2185520.2185555
BibTeX format:
@article{Walter:2012:BL,
  author = {Bruce Walter and Pramook Khungurn and Kavita Bala},
  title = {Bidirectional lightcuts},
  journal = {ACM Transactions on Graphics},
  volume = {31},
  number = {4},
  pages = {59:1--59:11},
  month = jul,
  year = {2012},
}
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