Bidirectional lightcuts
Bruce Walter, Pramook Khungurn, Kavita Bala
In ACM Transactions on Graphics, 31(4), July 2012.
Abstract: Scenes modeling the real-world combine a wide variety of phenomena including glossy materials, detailed heterogeneous anisotropic media, subsurface scattering, and complex illumination. Predictive rendering of such scenes is difficult; unbiased algorithms are typically too slow or too noisy. Virtual point light (VPL) based algorithms produce low noise results across a wide range of performance/accuracy tradeoffs, from interactive rendering to high quality offline rendering, but their bias means that locally important illumination features may be missing. We introduce a bidirectional formulation and a set of weighting strategies to significantly reduce the bias in VPL-based rendering algorithms. Our approach, bidirectional lightcuts, maintains the scalability and low noise global illumination advantages of prior VPL-based work, while significantly extending their generality to support a wider range of important materials and visual cues. We demonstrate scalable, efficient, and low noise rendering of scenes with highly complex materials including gloss, BSSRDFs, and anisotropic volumetric models.
@article{Walter:2012:BL,
author = {Bruce Walter and Pramook Khungurn and Kavita Bala},
title = {Bidirectional lightcuts},
journal = {ACM Transactions on Graphics},
volume = {31},
number = {4},
pages = {59:1--59:11},
month = jul,
year = {2012},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."