Optimal Gait and Form for Animal Locomotion
Kevin Wampler, Zoran Popović
In ACM Transactions on Graphics, 28(3), July 2009.
Abstract: We present a fully automatic method for generating gaits and morphologies for legged animal locomotion. Given a specific animal's shape we can determine an efficient gait with which it can move. Similarly, we can also adapt the animal's morphology to be optimal for a specific locomotion task. We show that determining such gaits is possible without the need to specify a good initial motion, and without manually restricting the allowed gaits of each animal. Our approach is based on a hybrid optimization method which combines an efficient derivative-aware spacetime constraints optimization with a derivative-free approach able to find non-local solutions in high-dimensional discontinuous spaces. We demonstrate the effectiveness of this approach by synthesizing dynamic locomotions of bipeds, a quadruped, and an imaginary five-legged creature.
Keyword(s): animation, character dynamics, gait, spacetime optimization
@article{Wampler:2009:OGA,
author = {Kevin Wampler and Zoran Popović},
title = {Optimal Gait and Form for Animal Locomotion},
journal = {ACM Transactions on Graphics},
volume = {28},
number = {3},
pages = {60:1--60:8},
month = jul,
year = {2009},
}
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