A New Method for Polygon Edging on Shaded Surfaces
Wencheng Wang, Yanyun Chen, Enhua Wu
In Journal of Graphics Tools, 4(1), 1999.
Abstract: Wireframe and shaded surfaces are often rendered together to reap the advantages of both methods. However, existing methods for such a combination can lead to edge stitching and/or draw edges of plygons that are behind other polygons; the Z-buffer comparison widely used in existing methods is not very suitable for the task. In this paper, a new method without a Z-buffer comparison is proposed. Using this proposed method, the correspondence between edges and polygons is examined and the occluding relation between polygons is used to decide if a pixel of an edge is to be drawn. Thus, the problems caused by Z-buffer comparisons are eliminated, and high-quality wireframe-overlayed shaded surfaces can be rendered.
@article{Wang:1999:ANM,
author = {Wencheng Wang and Yanyun Chen and Enhua Wu},
title = {A New Method for Polygon Edging on Shaded Surfaces},
journal = {Journal of Graphics Tools},
volume = {4},
number = {1},
pages = {1--10},
year = {1999},
}
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