Variational sphere set approximation for solid objects
Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo
In The Visual Computer, 22(9-10), 2006.
Abstract: We approximate a solid object represented as a triangle mesh by a bounding set of spheres having minimal summed volume outside the object. We show how outside volume for a single sphere can be computed using a simple integration over the object's triangles. We then minimize the total outside volume over all spheres in the set using a variant of iterative Lloyd clustering that splits the mesh points into sets and bounds each with an outside volume-minimizing sphere. The resulting sphere sets are tighter than those of previous methods. In experiments comparing against a state-of-the-art alternative (adaptive medial axis), our method often requires half as many spheres, or fewer, to obtain the same error, under a variety of error metrics including total outside volume, shadowing fidelity, and proximity measurement.
Keyword(s): Variational approximation, Solid objects, Shadow, Collision detection
@article{Wang:2006:VSS,
author = {Rui Wang and Kun Zhou and John Snyder and Xinguo Liu and Hujun Bao and Qunsheng Peng and Baining Guo},
title = {Variational sphere set approximation for solid objects},
journal = {The Visual Computer},
volume = {22},
number = {9-10},
pages = {612--621},
year = {2006},
}
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