StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps
O. Wang, M. Lang, M. Frei, A. Hornung, A. Smolic, M. Gross
Sketch Based Interfaces and Modeling, 2011, pp. 47--54.
Abstract: We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user "paints" depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. This workflow is enabled by the introduction of a discontinuous warping technique that creates stereoscopic pairs from sparse, possibly erroneous user input. Our method assumes a piecewise continuous depth representation, preserving visual continuity in most areas, while creating sharp depth discontinuities at important object boundaries. As opposed to prior work thatrelies strictly on a per pixel depth map, our scribbles are processed as soft constraints in a global solve and operate entirely on image domain disparity, allowing for relaxed input requirements. This formulation also allows us to simultaneously compute a disparity-and-content-aware stretching of background areas to automatically fill disoccluded regions with valid stereo information. We tightly integrate all steps of stereo content conversion into a single optimization framework, which can then be solved on a GPU at interactive rates. The instant feedback received while painting depth allows even untrained users to quickly create compelling 3D scenes from single-view footage.
@inproceedings{Wang:2011:SI2,
author = {O. Wang and M. Lang and M. Frei and A. Hornung and A. Smolic and M. Gross},
title = {StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps},
booktitle = {Sketch Based Interfaces and Modeling},
pages = {47--54},
year = {2011},
}
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