vKASS: a surgical procedure simulation system for arthroscopic anterior cruciate ligament reconstruction
Yanzhen Wang, Yueshan Xiong, Kai Xu, Dong Liu
In Computer Animation and Virtual Worlds, 24(1), 2013.
Abstract: Arthroscopic surgeries, which are widely used for anterior cruciate ligament (ACL) reconstruction, not only require advanced hand-eye coordination but also involve complicated surgical procedure, necessitating simulation-based training for surgeons. This paper describes a surgical procedure simulation system for the training of arthroscopic ACL reconstruction. Different from existing simulation-based training systems for basic surgical skills, this system provides a complete simulation for the entire procedure of arthroscopic ACL reconstruction, involving operations such as puncturing, probing, incision, and drilling. In this system, we employ a linear elastic finite element method and position-based dynamics for deformable modeling. Simplified vertex duplicating method and an implementation of real-time Boolean operations are proposed for the topological change of tissue models involved in the incision simulation and tunnel construction. Two specially designed force feedback models are introduced for the haptic rendering of probing and drilling operations. By using these fast and stable simulation methods, this system is able to provide real-time realistic graphical and haptic feedback to the user, making it efficient and practical for training purpose. Feedback from the surgeon trainees shows that this system is very effective in training not only for basic surgical skills but also for the complex surgical procedure.
Keyword(s): virtual surgery, arthroscopy, ACL reconstruction, procedure simulation, haptic feedback
Article URL: http://dx.doi.org/10.1002/cav.1434
BibTeX format:
@article{Wang:2013:VAS,
  author = {Yanzhen Wang and Yueshan Xiong and Kai Xu and Dong Liu},
  title = {vKASS: a surgical procedure simulation system for arthroscopic anterior cruciate ligament reconstruction},
  journal = {Computer Animation and Virtual Worlds},
  volume = {24},
  number = {1},
  pages = {25--41},
  year = {2013},
}
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