Interactive 3D video editing
Michael Waschbüsch, Stephan Würmlin, Markus Gross
In The Visual Computer, 22(9-10), 2006.
Abstract: We present a generic and versatile framework for interactive editing of 3D video footage. Our framework combines the advantages of conventional 2D video editing with the power of more advanced, depth-enhanced 3D video streams. Our editor takes 3D video as input and writes both 2D or 3D video formats as output. Its underlying core data structure is a novel 4D spatio-temporal representation which we call the video hypervolume. Conceptually, the processing loop comprises three fundamental operators: slicing, selection, and editing. The slicing operator allows users to visualize arbitrary hyperslices from the 4D data set. The selection operator labels subsets of the footage for spatio-temporal editing. This operator includes a 4D graph-cut based algorithm for object selection. The actual editing operators include cut & paste, affine transformations, and compositing with other media, such as images and 2D video. For high-quality rendering, we employ EWA splatting with view-dependent texturing and boundary matting. We demonstrate the applicability of our methods to post-production of 3D video.
Keyword(s): 3D video, Video editing, Video processing, Point-based graphics, Graph cuts
@article{Waschbuesch:2006:I3V,
author = {Michael Waschbüsch and Stephan Würmlin and Markus Gross},
title = {Interactive 3D video editing},
journal = {The Visual Computer},
volume = {22},
number = {9-10},
pages = {631--641},
year = {2006},
}
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