Performance Issues of a Distributed Frame Buffer on a Multicomputer
Bin Wei, Douglas W. Clark, Edward W. Felten, Kai Li
Graphics Hardware, 1998, pp. 87--96.
Abstract: A multiple-port, distributed frame buffer has been recently proposed to support parallel rendering on multicomputers. This paper describes an implementation of such a distributed frame buffer for the Intel Paragon routing network, and reports its performance results. We have conducted several experiments with the system we have developed. Our results indicate that placing a multipleport, distributed frame buffer directly on the host internal routing network can provide high throughput to eliminate the bottleneck of merging a final image from multiple processors to a frame buffer. This architectural approach can also effectively support image composition for sort-last. The synchronization algorithm we have developed requires only one-way communication and minimizes receive overhead for message passing to the frame buffer.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH98/087-096.pdf
BibTeX format:
@inproceedings{Wei:1998:PIO,
  author = {Bin Wei and Douglas W. Clark and Edward W. Felten and Kai Li},
  title = {Performance Issues of a Distributed Frame Buffer on a Multicomputer},
  booktitle = {Graphics Hardware},
  pages = {87--96},
  year = {1998},
}
Search for more articles by Bin Wei.
Search for more articles by Douglas W. Clark.
Search for more articles by Edward W. Felten.
Search for more articles by Kai Li.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."