Performance Issues of a Distributed Frame Buffer on a Multicomputer
Bin Wei, Douglas W. Clark, Edward W. Felten, Kai Li
Graphics Hardware, 1998, pp. 87--96.
Abstract: A multiple-port, distributed frame buffer has been recently proposed to support parallel rendering on multicomputers. This paper describes an implementation of such a distributed frame buffer for the Intel Paragon routing network, and reports its performance results. We have conducted several experiments with the system we have developed. Our results indicate that placing a multipleport, distributed frame buffer directly on the host internal routing network can provide high throughput to eliminate the bottleneck of merging a final image from multiple processors to a frame buffer. This architectural approach can also effectively support image composition for sort-last. The synchronization algorithm we have developed requires only one-way communication and minimizes receive overhead for message passing to the frame buffer.
@inproceedings{Wei:1998:PIO,
author = {Bin Wei and Douglas W. Clark and Edward W. Felten and Kai Li},
title = {Performance Issues of a Distributed Frame Buffer on a Multicomputer},
booktitle = {Graphics Hardware},
pages = {87--96},
year = {1998},
}
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