Face/Off: live facial puppetry
Thibaut Weise, Hao Li, Luc Van Gool, Mark Pauly
Symposium on Computer Animation, August 2009, pp. 7--16.
Abstract: We present a complete integrated system for live facial puppetry that enables high-resolution real-time facial expression tracking with transfer to another person's face. The system utilizes a real-time structured light scanner that provides dense 3D data and texture. A generic template mesh, fitted to a rigid reconstruction of the actor's face, is tracked offline in a training stage through a set of expression sequences. These sequences are used to build a person-specific linear face model that is subsequently used for online face tracking and expression transfer. Even with just a single rigid pose of the target face, convincing real-time facial animations are achievable. The actor becomes a puppeteer with complete and accurate control over a digital face.
Article URL: http://dx.doi.org/10.1145/1599470.1599472
BibTeX format:
@inproceedings{Weise:2009:FLF,
  author = {Thibaut Weise and Hao Li and Luc Van Gool and Mark Pauly},
  title = {Face/Off: live facial puppetry},
  booktitle = {Symposium on Computer Animation},
  pages = {7--16},
  month = aug,
  year = {2009},
}
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