Digital Bas-Relief from 3D Scenes
Tim Weyrich, Jia Deng, Connelly Barnes, Szymon Rusinkiewicz, Adam Finkelstein
In ACM Transactions on Graphics, 26(3), July 2007.
Abstract: We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height.
Keyword(s): geometry generation, non-photorealistic rendering, sculpture, tone mapping
Article URL: http://doi.acm.org/10.1145/1276377.1276417
BibTeX format:
@article{Weyrich:2007:DBF,
  author = {Tim Weyrich and Jia Deng and Connelly Barnes and Szymon Rusinkiewicz and Adam Finkelstein},
  title = {Digital Bas-Relief from 3D Scenes},
  journal = {ACM Transactions on Graphics},
  volume = {26},
  number = {3},
  pages = {32:1--32:7},
  month = jul,
  year = {2007},
}
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