Fully Procedural Graphics
T. Whitted, J. Kajiya
Graphics Hardware, 2005, pp. 81--90.
Abstract: The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline. In this paper we propose that the elements fed through the pipeline be made entirely procedural. To enable this, we present a modification of the conventional graphics processor in which all procedures are executed in a common processor array and the rasterizer is augmented with a more general sampling controller. By executing both the geometric and shading elements of a procedural graphics model in a single processor we retain the data amplification that distinguishes procedural descriptions without a corresponding explosion of external bandwidth.
@inproceedings{Whitted:2005:FPG,
author = {T. Whitted and J. Kajiya},
title = {Fully Procedural Graphics},
booktitle = {Graphics Hardware},
pages = {81--90},
year = {2005},
}
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