Dynamic Local Remeshing for Elastoplastic Simulation
Martin Wicke, Daniel Ritchie, Bryan M. Klingner, Sebastian Burke, Jonathan R. Shewchuk, James F. O'Brien
In ACM Transactions on Graphics, 29(4), July 2010.
Abstract: We propose a finite element simulation method that addresses the full range of material behavior, from purely elastic to highly plastic, for physical domains that are substantially reshaped by plastic flow, fracture, or large elastic deformations. To mitigate artificial plasticity, we maintain a simulation mesh in both the current state and the rest shape, and store plastic offsets only to represent the non-embeddable portion of the plastic deformation. To maintain high element quality in a tetrahedral mesh undergoing gross changes, we use a dynamic meshing algorithm that attempts to replace as few tetrahedra as possible, and thereby limits the visual artifacts and artificial diffusion that would otherwise be introduced by repeatedly remeshing the domain from scratch. Our dynamic mesher also locally refines and coarsens a mesh, and even creates anisotropic tetrahedra, wherever a simulation requests it. We illustrate these features with animations of elastic and plastic behavior, extreme deformations, and fracture.
Keyword(s): adaptive refinement, dynamic meshing, elastoplasticity, finite element simulation, fracture, local remeshing, plasticity
@article{Wicke:2010:DLR,
author = {Martin Wicke and Daniel Ritchie and Bryan M. Klingner and Sebastian Burke and Jonathan R. Shewchuk and James F. O'Brien},
title = {Dynamic Local Remeshing for Elastoplastic Simulation},
journal = {ACM Transactions on Graphics},
volume = {29},
number = {4},
pages = {49:1--49:11},
month = jul,
year = {2010},
}
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