Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
Charles Wiley, A. T. Campbell III, Stephen Szygenda, Donald Fussell, Fred Hudson
Graphics Interface '97, May 1997, pp. 88--96.
Abstract: We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hierarchical data structure. This system was designed for a scientific visualization application involving terrain and volume rendering. Our data structure is a modified Binary Space Partitioning (BSP) tree. We describe how our tree construction and traversal routines may be used with a variety of LOD methods. This is demonstrated with two different LOD methods: a new method specialized for terrain elevation height fields, and an existing method for general objects. Images, timings, and storage data for our implementation are provided.
Keyword(s): BSP trees, Virtual reality, Real-time graphics, Multiple levels-of-detail
Article URL: http://www.dgp.toronto.edu/gi/gi97/proceedings/papers/WCSFH
BibTeX format:
@inproceedings{Wiley:1997:MBT,
  author = {Charles Wiley and A. T. Campbell III and Stephen Szygenda and Donald Fussell and Fred Hudson},
  title = {Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects},
  booktitle = {Graphics Interface '97},
  pages = {88--96},
  month = may,
  year = {1997},
}
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