Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
Peter Wonka, Michael Wimmer, Dieter Schmalstieg
, June 2000, pp. 71--82.
Abstract: This paper presents an efficient algorithm for occlusion culling of urban environments. It is conservative and accurate in finding all significant occlusion. It discretizes the scene into view cells, for which cell-to-object visibility is precomputed, making on-line overhead negligible. Unlike other precomputation methods for view cells, it is able to conservatively compute all forms of occluder interaction for an arbitrary number of occluders. To speed up preprocessing, standard graphics hardware is exploited and occluder occlusion is considered. A walkthrough application running an 8 million polygon model of the city of Vienna on consumer-level hardware illustrates our results.
Keyword(s): Visibility determination, occlusion culling, occluder fusion, occluder occlusion
@inproceedings{Wonka:2000:VPW,
author = {Peter Wonka and Michael Wimmer and Dieter Schmalstieg},
title = {Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs},
booktitle = {},
pages = {71--82},
month = jun,
year = {2000},
}
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