In-situ Sampling of a Large-Scale Particle Simulation for Interactive Visualization and Analysis
J. Woodring, J. Ahrens, J. Figg, J. Wendelberger, S. Habib, K. Heitmann
In Computer Graphics Forum, 30(3), June 2011.
Abstract: We describe a simulation-time random sampling of a large-scale particle simulation, the RoadRunner Universe MC3 cosmological simulation, for interactive post-analysis and visualization. Simulation data generation rates will continue to be far greater than storage bandwidth rates by many orders of magnitude. This implies that only a very small fraction of data generated by a simulation can ever be stored and subsequently post-analyzed. The limiting factors in this situation are similar to the problem in many population surveys: there aren't enough human resources to query a large population. To cope with the lack of resources, statistical sampling techniques are used to create a representative data set of a large population. Following this analogy, we propose to store a simulation-time random sampling of the particle data for post-analysis, with level-of-detail organization, to cope with the bottlenecks. A sample is stored directly from the simulation in a level-of-detail format for post-visualization and analysis, which amortizes the cost of post-processing and reduces workflow time. Additionally by sampling during the simulation, we are able to analyze the entire particle population to record full population statistics and quantify sample error.
@article{Woodring:2011:ISO,
author = {J. Woodring and J. Ahrens and J. Figg and J. Wendelberger and S. Habib and K. Heitmann},
title = {In-situ Sampling of a Large-Scale Particle Simulation for Interactive Visualization and Analysis},
journal = {Computer Graphics Forum},
volume = {30},
number = {3},
pages = {1151--1160},
month = jun,
year = {2011},
}
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