A Cellular Texture Basis Function
Steven P. Worley
Proceedings of SIGGRAPH 96, August 1996, pp. 291--294.
Abstract: Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and useful surface texture algorithms. We present a new basis function which complements Perlin noise, based on a partitioning of space into a random array of cells. We have used this new basis function to produce textured surfaces resembling flagstone-like tiled areas, organic crusty skin, crumpled paper, ice, rock, mountain ranges, and craters. The new basis function can be computed efficiently without the need for precalculation or table storage.
BibTeX format:
@inproceedings{Worley:1996:ACT,
  author = {Steven P. Worley},
  title = {A Cellular Texture Basis Function},
  booktitle = {Proceedings of SIGGRAPH 96},
  pages = {291--294},
  month = aug,
  year = {1996},
}
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