A Cellular Texture Basis Function
Steven P. Worley
Proceedings of SIGGRAPH 96, August 1996, pp. 291--294.
Abstract: Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and useful surface texture algorithms. We present a new basis function which complements Perlin noise, based on a partitioning of space into a random array of cells. We have used this new basis function to produce textured surfaces resembling flagstone-like tiled areas, organic crusty skin, crumpled paper, ice, rock, mountain ranges, and craters. The new basis function can be computed efficiently without the need for precalculation or table storage.
@inproceedings{Worley:1996:ACT,
author = {Steven P. Worley},
title = {A Cellular Texture Basis Function},
booktitle = {Proceedings of SIGGRAPH 96},
pages = {291--294},
month = aug,
year = {1996},
}
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