Physically-based interactive bi-scale material design
Hongzhi Wu, Julie Dorsey, Holly Rushmeier
In ACM Transactions on Graphics, 30(6), December 2011.
Abstract: We present the first physically-based interactive system to facilitate the appearance design at different scales consistently, through manipulations of both small-scale geometry and materials. The core of our system is a novel reflectance filtering algorithm, which rapidly computes the large-scale appearance from small-scale details, by exploiting the low-rank structures of the Bidirectional Visible Normal Distribution Function and pre-rotated BRDFs in the matrix formulation of our rendering problem. Our algorithm is three orders of magnitude faster than a ground-truth method. We demonstrate various editing results of different small-scale geometry with analytical and measured BRDFs. In addition, we show the applications of our system to physical realization of appearance, as well as modeling of real-world materials using very sparse measurements.
Keyword(s): bi-scale, low-rank matrix, material editing, reflectance filtering
@article{Wu:2011:PIB,
author = {Hongzhi Wu and Julie Dorsey and Holly Rushmeier},
title = {Physically-based interactive bi-scale material design},
journal = {ACM Transactions on Graphics},
volume = {30},
number = {6},
pages = {145:1--145:10},
month = dec,
year = {2011},
}
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