An approximate image-space approach for interactive refraction
Chris Wyman
In ACM Transactions on Graphics, 24(3), August 2005.
Abstract: Many interactive applications strive for realistic renderings, but framerate constraints usually limit realism to effects that run efficiently in graphics hardware. One effect largely ignored in such applications is refraction. We introduce a simple, image-space approach to refractions that easily runs on modern graphics cards. Our method requires two passes on a GPU, and allows refraction of a distant environment through two interfaces, compared to current interactive techniques that are restricted to a single interface. Like all image-based algorithms, aliasing can occur in certain circumstances, but the plausible refractions generated with our approach should suffice for many applications.
Keyword(s): hardware, interactive rendering, refraction
Article URL: http://doi.acm.org/10.1145/1073204.1073310
BibTeX format:
@article{Wyman:2005:AAI,
  author = {Chris Wyman},
  title = {An approximate image-space approach for interactive refraction},
  journal = {ACM Transactions on Graphics},
  volume = {24},
  number = {3},
  pages = {1050--1053},
  month = aug,
  year = {2005},
}
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