PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
Hui Xu, Nathan Gossett, Baoquan Chen
, June 2004, pp. 45--52.
Abstract: This paper describes a system, dubbed PointWorks, for rendering three-dimensionally digitized outdoor environments in non-photorealistic rendering styles. The challenge in rendering scanned outdoor environments is accommodating their inaccuracy, incompleteness, and large size to deliver a smooth animation without suggesting the underlying data deficiency. The key method discussed in this paper is employing artistic drawing techniques to illustrate features of varying importance and accuracy. We employ a point-based representation of the scanned environment and operate directly on point-based models for abstraction and rendering. We develop a framework for producing mainly two artistic styles: painterly and profile lines. Strategies have also been employed to leverage modern graphics hardware for achieving interactive rendering of large scenes.
@inproceedings{Xu:2004:PAA,
author = {Hui Xu and Nathan Gossett and Baoquan Chen},
title = {PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments},
booktitle = {},
pages = {45--52},
month = jun,
year = {2004},
}
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