Textures revisited
Hitoshi Yamauchi, Hendrik P. A. Lensch, Jörg Haber, Hans-Peter Seidel
In The Visual Computer, 21(4), 2005.
Abstract: We describe texture generation methods for complex objects. Recently developed 3D scanning devices and high-resolution cameras can capture the complex geometry of an object and yield high-resolution images. However, generating a textured model from this input data is still a difficult problem. This task is divided into three subproblems: parameterization, texture combination, and texture restoration. A low-distortion parameterization method is presented, which minimizes geometry stretch energy. Photographs of the object taken from multiple viewpoints under modestly uncontrolled illumination conditions are merged into a seamless texture using our new texture combination method. We also demonstrate a texture restoration method that can fill in missing pixel information when the input photographs do not provide sufficient information to cover the entire surface due to self-occlusion or registration errors. Our methods are fully automatic, except for the registration process between a 3D model and input photographs. We demonstrate the application of our method to human face models for evaluation. The techniques presented in this paper make a consistent and complete pipeline to generate the texture of a complex object.
@article{Yamauchi:2005:TR,
author = {Hitoshi Yamauchi and Hendrik P. A. Lensch and Jörg Haber and Hans-Peter Seidel},
title = {Textures revisited},
journal = {The Visual Computer},
volume = {21},
number = {4},
pages = {217--241},
year = {2005},
}
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