Optimal Feedback Control for Character Animation Using an Abstract Model
Yuting Ye, C. Karen Liu
In ACM Transactions on Graphics, 29(4), July 2010.
Abstract: Real-time adaptation of a motion capture sequence to virtual environments with physical perturbations requires robust control strategies. This paper describes an optimal feedback controller for motion tracking that allows for on-the-fly re-planning of long-term goals and adjustments in the final completion time. We first solve an offline optimal trajectory problem for an abstract dynamic model that captures the essential relation between contact forces and momenta. A feedback control policy is then derived and used to simulate the abstract model online. Simulation results become dynamic constraints for online reconstruction of full-body motion from a reference. We applied our controller to a wide range of motions including walking, long stepping, and a squat exercise. Results show that our controllers are robust to large perturbations and changes in the environment.
Keyword(s): character animation, motion capture, optimal control, physics-based animation
Article URL: http://doi.acm.org/10.1145/1778765.1778811
BibTeX format:
@article{Ye:2010:OFC,
  author = {Yuting Ye and C. Karen Liu},
  title = {Optimal Feedback Control for Character Animation Using an Abstract Model},
  journal = {ACM Transactions on Graphics},
  volume = {29},
  number = {4},
  pages = {74:1--74:9},
  month = jul,
  year = {2010},
}
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