Realistic paint simulation based on fluidity, diffusion, and absorption
Mi You, Taekwon Jang, Seunghoon Cha, Jihwan Kim, Junyong Noh
In Computer Animation and Virtual Worlds, 24(3-4), 2013.
Abstract: We present a new method to create realistic paint simulation, utilizing the characteristics of paint, such as fluidity, diffusion, and absorption. We treat the painting elements separately as pigment, binder, solvent, and paper. Adopting smoothed-particle hydrodynamics including a consideration of viscoelastic movement, we simulate the fluid motion of the paint and the solvent. To handle the diffusion of the pigment in the solvent, we utilize the mass transfer method. Following Fick's law, the concentration of pigment changes and each pigment particle is diffused to the neighborhood accordingly. As time elapses, the binder and the solvent are absorbed, and for the most part, the pigment remains on the paper. The Lucas-Washburn equation determines the distance of absorption. The examples show that our approach can effectively generate various types of painting.
Keyword(s): paint simulation, pigment diffusion, non-photorealistic rendering, smoothed-particle hydrodynamics
Article URL: http://dx.doi.org/10.1002/cav.1500
BibTeX format:
@article{You:2013:RPS,
  author = {Mi You and Taekwon Jang and Seunghoon Cha and Jihwan Kim and Junyong Noh},
  title = {Realistic paint simulation based on fluidity, diffusion, and absorption},
  journal = {Computer Animation and Virtual Worlds},
  volume = {24},
  number = {3-4},
  pages = {297--306},
  year = {2013},
}
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