Feature-based vector simulation of water waves
Qizhi Yu, Fabrice Neyret, Anthony Steed
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
Abstract: We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system.
Keyword(s): water waves, real-time simulation, procedural methods
@article{Yu:2011:FVS,
author = {Qizhi Yu and Fabrice Neyret and Anthony Steed},
title = {Feature-based vector simulation of water waves},
journal = {Computer Animation and Virtual Worlds},
volume = {22},
number = {2-3},
pages = {91--98},
year = {2011},
}
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