SKETCH: An Interface for Sketching 3D Scenes
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes
Proceedings of SIGGRAPH 96, August 1996, pp. 163--170.
Abstract: Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
BibTeX format:
@inproceedings{Zeleznik:1996:SAI,
  author = {Robert C. Zeleznik and Kenneth P. Herndon and John F. Hughes},
  title = {SKETCH: An Interface for Sketching 3D Scenes},
  booktitle = {Proceedings of SIGGRAPH 96},
  pages = {163--170},
  month = aug,
  year = {1996},
}
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