Feature-based surface parameterization and texture mapping
Eugene Zhang, Konstantin Mischaikow, Greg Turk
In ACM Transactions on Graphics, 24(1), January 2005.
Abstract: Surface parameterization is necessary for many graphics tasks: texture-preserving simplification, remeshing, surface painting, and precomputation of solid textures. The stretch caused by a given parameterization determines the sampling rate on the surface. In this article, we present an automatic parameterization method for segmenting a surface into patches that are then flattened with little stretch.
Many objects consist of regions of relatively simple shapes, each of which has a natural parameterization. Based on this observation, we describe a three-stage feature-based patch creation method for manifold surfaces. The first two stages, genus reduction and feature identification, are performed with the help of distance-based surface functions. In the last stage, we create one or two patches for each feature region based on a covariance matrix of the feature's surface points.
To reduce stretch during patch unfolding, we notice that stretch is a 2 × 2 tensor, which in ideal situations is the identity. Therefore, we use the Green-Lagrange tensor to measure and to guide the optimization process. Furthermore, we allow the boundary vertices of a patch to be optimized by adding scaffold triangles. We demonstrate our feature-based patch creation and patch unfolding methods for several textured models.
Finally, to evaluate the quality of a given parameterization, we describe an image-based error measure that takes into account stretch, seams, smoothness, packing efficiency, and surface visibility.
Keyword(s): Surface parameterization, segmentation, texture mapping, topology
@article{Zhang:2005:FSP,
author = {Eugene Zhang and Konstantin Mischaikow and Greg Turk},
title = {Feature-based surface parameterization and texture mapping},
journal = {ACM Transactions on Graphics},
volume = {24},
number = {1},
pages = {1--27},
month = jan,
year = {2005},
}
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