Motion Planning and Synthesis of Human-Like Characters in Constrained Environments
Liangjun Zhang, Jia Pan, Dinesh Manocha
Motion in Games, November 2009, pp. 138--145.
Abstract: We give an overview of our recent work on generating naturally-looking human motion in constrained environments with multiple obstacles. This includes a whole-body motion planning algorithm for high DOF human-like characters. The planning problem is decomposed into a sequence of low dimensional sub-problems. We use a constrained coordination scheme to solve the sub-problems in an incremental manner and a local path refinement algorithm to compute collision-free paths in tight spaces and satisfy the statically stable constraint on CoM. We also present a hybrid algorithm to generate plausible motion by combing the motion computed by our planner with mocap data. We demonstrate the performance of our algorithm on a 40 DOF human-like character and generate efficient motion strategies for object placement, bending, walking, and lifting in complex environments.
Article URL: http://dx.doi.org/10.1007/978-3-642-10347-6_13
BibTeX format:
@incollection{Zhang:2009:MPA,
  author = {Liangjun Zhang and Jia Pan and Dinesh Manocha},
  title = {Motion Planning and Synthesis of Human-Like Characters in Constrained Environments},
  booktitle = {Motion in Games},
  pages = {138--145},
  month = nov,
  year = {2009},
}
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