Boxelization: folding 3D objects into boxes
Yahan Zhou, Shinjiro Sueda, Wojciech Matusik, Ariel Shamir
In ACM Transactions on Graphics, 33(4), July 2014.
Abstract: We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer.
@article{Zhou:2014:BF3,
author = {Yahan Zhou and Shinjiro Sueda and Wojciech Matusik and Ariel Shamir},
title = {Boxelization: folding 3D objects into boxes},
journal = {ACM Transactions on Graphics},
volume = {33},
number = {4},
pages = {71:1--71:8},
month = jul,
year = {2014},
}
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