Lighting and Occlusion in a Wave-Based Framework
Remo Ziegler, Simone Croci, Markus Gross
In Computer Graphics Forum, 27(2), 2008.
Abstract: We present novel methods to enhance Computer Generated Holography (CGH) by introducing a complex-valued wave-based occlusion handling method. This offers a very intuitive and efficient interface to introduce optical elements featuring physically-based light interaction exhibiting depth-of-field, diffraction, and glare effects. Fur-thermore, an efficient and flexible evaluation of lit objects on a full-parallax hologram leads to more convincing images. Previous illumination methods for CGH are not able to change the illumination settings of rendered holo-grams. In this paper we propose a novel method for real-time lighting of rendered holograms in order to change the appearance of a previously captured holographic scene. These functionalities are features of a bigger wave-based rendering framework which can be combined with 2D framebuffer graphics. We present an algorithm which uses graphics hardware to accelerate the rendering.
@article{Ziegler:2008:LAO,
author = {Remo Ziegler and Simone Croci and Markus Gross},
title = {Lighting and Occlusion in a Wave-Based Framework},
journal = {Computer Graphics Forum},
volume = {27},
number = {2},
pages = {211--220},
year = {2008},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."