An algorithm for triangulating multiple 3D polygons
Ming Zou, Tao Ju, Nathan Carr
In Computer Graphics Forum, 32(5), 2013.
Abstract: We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising optimality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality.
@article{Zou:2013:AAF,
author = {Ming Zou and Tao Ju and Nathan Carr},
title = {An algorithm for triangulating multiple 3D polygons},
journal = {Computer Graphics Forum},
volume = {32},
number = {5},
pages = {157--166},
year = {2013},
}
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