Influence of animated reality mixing techniques on user experience
Fabio Zünd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus Gross
Motion in Games, November 2014, pp. 125--132.
Abstract: We investigate the influence of motion effects in the domain of mobile Augmented Reality (AR) games on user experience and task performance. The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness. In our cross section of experiments, we observe that these measures have a significant impact on perceived realism, where aesthetic quality is valued. However, lower latency records the strongest correlation with improved subjective enjoyment, satisfaction, and realism, and objective scoring performance. We conclude that the reality mixing techniques employed are not significant in the overall user experience of a mobile AR game, except where harmonious or convincing blended AR image quality is consciously desired by the participants.
Article URL: http://dx.doi.org/10.1145/2668084.2668088
BibTeX format:
@inproceedings{Zund:2014:IOA,
  author = {Fabio Zünd and Marcel Lancelle and Mattia Ryffel and Robert W. Sumner and Kenny Mitchell and Markus Gross},
  title = {Influence of animated reality mixing techniques on user experience},
  booktitle = {Motion in Games},
  pages = {125--132},
  month = nov,
  year = {2014},
}
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