High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting
Egor Yusov
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 127--136.
Abstract: We present a new method for rendering realistic cumulus clouds in real time. The clouds in our approach consist of randomly rotated and scaled copies of a single reference particle. During the pre-processing, we pre-compute optical depth, single and multiple scattering inside the reference particle for every camera position, orientation and light direction, and store the information in the look-up tables. At run time, information from the look-up tables is used to compute the cloud shading, avoiding any ray marching or slicing. To control the level of detail, we introduce a new technique which provides high fidelity for close clouds while using a coarse representation for distant regions. In addition to this, we present a new method for blending particles. Compared to traditional alpha-blending, this method produces more accurate visual results by accounting for volumetric intersection. The method merges collection of individual particles into a continuous medium, and also eliminates temporal artifacts. Our technique is able to produce realistic images at high frame rates.
Article URL: http://dx.doi.org/10.2312/hpg.20141101
BibTeX format:
@inproceedings{hpg.20141101,
  author = {Egor Yusov},
  title = {High-Performance Rendering of Realistic Cumulus Clouds Using Pre-computed Lighting},
  booktitle = {Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics},
  pages = {127--136},
  year = {2014},
}
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