Display Architecture for VLSI -based Graphics Workstations
P. J. W. ten Hagen, A. A. M. Kujik, C. G. Trienekens
Graphics Hardware, 1986, pp. 3--16.
Abstract: At present, two popular development areas in computer graphics are improvement ofinteraction behaviour and more realistic graphics. The architecture for a high quality interactive workstation proposed in this work is designed such that both demanding and in a sense competing needs can be served. Calculations for generating realistic full 3-D scenes with lighting, transparency, reflection, and refraction effects, are done on the workstation itself. Intermediate results are stored to locally serve high level interaction mechanisms.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/EGGH86/003-016.pdf
BibTeX format:
@inproceedings{tenHagen:1986:DAF,
  author = {P. J. W. ten Hagen and A. A. M. Kujik and C. G. Trienekens},
  title = {Display Architecture for VLSI -based Graphics Workstations},
  booktitle = {Graphics Hardware},
  pages = {3--16},
  year = {1986},
}
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