Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface
Kees van Overveld, B. Wyvill
In The Visual Computer, 20(6), 2004.
Abstract: An algorithm is presented which generates a triangular mesh to approximate an iso-surface. It starts with a triangulation of a sphere and next applies a series of deformations to this triangulation to transform it into the required surface. These deformations leave the topology invariant, so the final iso-surface should be homeomorphic with a sphere. The algorithm is adaptive in the sense that the lengths of the sides of the triangles in the mesh vary with the local curvature of the underlying surface. A quantitative analysis of the accuracy of the algorithm is given along with an empirical comparison with earlier algorithms.
Keyword(s): Iso-surfaces, Implicit surfaces, polygonization
@article{vanOverveld:2004:SAE,
author = {Kees van Overveld and B. Wyvill},
title = {Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface},
journal = {The Visual Computer},
volume = {20},
number = {6},
pages = {362--379},
year = {2004},
}
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