A navigation mesh for dynamic environments
Wouter G. van Toll, Atlas F. Cook IV, Roland Geraerts
In Computer Animation and Virtual Worlds, 23(6), 2012.
Abstract: Games and simulations frequently model scenarios where obstacles move, appear, and disappear in an environment. A city environment changes as new buildings and roads are constructed, and routes can become partially blocked by small obstacles many times in a typical day. This paper studies the effect of using local updates to repair only the affected regions of a navigation mesh in response to a change in the environment. The techniques are inspired by incremental methods for Voronoi diagrams. The main novelty of this paper is that we show how to maintain a 2D or 2.5D navigation mesh in an environment that contains dynamic polygonal obstacles. Experiments show that local updates are fast enough to permit real-time updates of the navigation mesh.
Keyword(s): navigation mesh, dynamic environments, medial axis, Voronoi diagram
Article URL: http://dx.doi.org/10.1002/cav.1468
BibTeX format:
@article{vanToll:2012:ANM,
  author = {Wouter G. van Toll and Atlas F. Cook IV and Roland Geraerts},
  title = {A navigation mesh for dynamic environments},
  journal = {Computer Animation and Virtual Worlds},
  volume = {23},
  number = {6},
  pages = {535--546},
  year = {2012},
}
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