Skills-in-a-Box: Towards Abstract Models of Motor Skills
Michiel van de Panne
Motion in Games, November 2010, pp. 106--108.
Abstract: When creating animated characters, we wish to develop models of motion that can generalize beyond a specific set of recorded motions. Significant progress has been made towards this end, including the development of controllers of growing sophistication for physically-simulated characters. In this talk, we take stock of some of the recent advances in the control of locomotion, with an eye towards identifying some of the common elements that might help define a future era of "downloadable skills." We argue in favor of learned memory-based models that allow for skills to be developed and integrated in an incremental fashion.
Article URL: http://dx.doi.org/10.1007/978-3-642-16958-8_11
BibTeX format:
@incollection{vandePanne:2010:STA,
  author = {Michiel van de Panne},
  title = {Skills-in-a-Box: Towards Abstract Models of Motor Skills},
  booktitle = {Motion in Games},
  pages = {106--108},
  month = nov,
  year = {2010},
}
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