Interactive navigation of multiple agents in crowded environments
Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 139--147.
Abstract: We present a novel approach for interactive navigation and planning of multiple agents in crowded scenes with moving obstacles. Our formulation uses a precomputed roadmap that provides macroscopic, global connectivity for wayfinding and combines it with fast and localized navigation for each agent. At runtime, each agent senses the environment independently and computes a collision-free path based on an extended "Velocity Obstacles" concept. Furthermore, our algorithm ensures that each agent exhibits no oscillatory behaviors. We have tested the performance of our algorithm in several challenging scenarios with a high density of virtual agents. In practice, the algorithm performance scales almost linearly with the number of agents and can run at interactive rates on multi-core processors.
Article URL: http://dx.doi.org/10.1145/1342250.1342272
BibTeX format:
@inproceedings{vandenBerg:2008:INO,
  author = {Jur van den Berg and Sachin Patil and Jason Sewall and Dinesh Manocha and Ming Lin},
  title = {Interactive navigation of multiple agents in crowded environments},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {139--147},
  month = feb,
  year = {2008},
}
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