FoleyAutomatic: Physically-Based Sound Effects for Interactive Simulation and Animation
Kees van den Doel, Paul G. Kry, Dinesh K. Pai
Proceedings of SIGGRAPH 2001, August 2001, pp. 537--544.
Abstract: We describe algorithms for real-time synthesis of realistic sound effects for interactive simulations (e.g., games) and animation. These sound effects are produced automatically, from 3D models using dynamic simulation and user interaction. We develop algorithms that are efficient, physically-based, and can be controlled by users in natural ways. We develop effective techniques for producing high quality continuous contact sounds from dynamic simulations running at video rates which are slow relative to audio synthesis. We accomplish this using modal models driven by contact forces modeled at audio rates, which are much higher than the graphics frame rate. The contact forces can be computed from simulations or can be custom designed. We demonstrate the effectiveness with complex realistic simulations.
Keyword(s): Animation Systems, Computer Games, Multimedia, Physically Based Animation, Physically Based Modeling, Sound Visualization, Virtual Reality, Head Mounted Displays
BibTeX format:
@inproceedings{vandenDoel:2001:FPS,
  author = {Kees van den Doel and Paul G. Kry and Dinesh K. Pai},
  title = {FoleyAutomatic: Physically-Based Sound Effects for Interactive Simulation and Animation},
  booktitle = {Proceedings of SIGGRAPH 2001},
  pages = {537--544},
  month = aug,
  year = {2001},
}
Search for more articles by Kees van den Doel.
Search for more articles by Paul G. Kry.
Search for more articles by Dinesh K. Pai.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."