graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 20 results.

Result #1 of 20.
Dual space directional occlusion
Sebastian Herholz, Jens-Uwe Hahn, Andreas Schilling
In The Visual Computer, 29(9), September 2013.
(more...)
Result #2 of 20.
Efficient Reconstruction of Nonrigid Shape and Motion from Real-Time 3D Scanner Data
Michael Wand, Bart Adams, Maksim Ovsjanikov, Alexander Berner, Martin Bokeloh, Philipp Jenke, Leonidas Guibas, Hans-Peter Seidel, Andreas Schilling
In ACM Transactions on Graphics, 28(2), April 2009.
(more...)
Result #3 of 20.
Reconstruction of Deforming Geometry from Time-Varying Point Clouds
Michael Wand, Philipp Jenke, Qixing Huang, Martin Bokeloh, Leonidas Guibas, Andreas Schilling
Eurographics Symposium on Geometry Processing, 2007, pp. 49--58.
(more...)
Result #4 of 20.
Towards Real-Time Photorealistic Rendering: Challenges and Solutions
Andreas Schilling
Graphics Hardware, 1997, pp. 7--15.
(more...)
Result #5 of 20.
Design Principles of Hardware-based Phong Shading and Bump Mapping
K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig
Eurographics Workshop on Graphics Hardware, 1996, pp. 3--9.
(more...)
Result #6 of 20.
TAYRA - A 3D Graphics Raster Processor
Marcus Waller, Graham Dunnett, Mike Bassett, Shaun McCann, Alex Makris, Martin White, Paul Lister
Eurographics Workshop on Graphics Hardware, 1996, pp. 11--23.
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Result #7 of 20.
An Advanced 3D Frame Buffer Memory Controller
Alex Makris, Martin White, Paul Lister
Eurographics Workshop on Graphics Hardware, 1996, pp. 25--37.
(more...)
Result #8 of 20.
An Architecture for High-Performance 2-D Image Display
Stephen D. Jordan, Philip E. Jensen, Barthold B. A. Lichtenbelt
Eurographics Workshop on Graphics Hardware, 1996, pp. 39--45.
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Result #9 of 20.
The Setup for Triangle Rasterization
Anders Kugler
Eurographics Workshop on Graphics Hardware, 1996, pp. 49--58.
(more...)
Result #10 of 20.
Optimal Static 2-Dimensional Screen Subdivision for Parallel Rasterization Architectures
Donald McManus, Carl Beckmann
Eurographics Workshop on Graphics Hardware, 1996, pp. 59--67.
(more...)

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