graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 14 results.
Result #1 of 14.
Making graphics tangibleCarlo H. SéquinIn
Computers & Graphics, 37(3), 2013.
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Result #2 of 14.
Interactive 3D rapid-prototyping modelsCarlo H. SéquinSymposium on Interactive 3D Graphics and Games, March 2012, pp. 210--210.
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Result #3 of 14.
Interactive construction of 3D mathematical visualization modelsCarlo H. SéquinSymposium on Interactive 3D Graphics and Games, February 2011, pp. 206--206.
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Result #4 of 14.
Occlusion Horizons for Driving through Urban SceneryLaura Downs, Tomas Möller, Carlo H. SéquinSymposium on Interactive 3D Graphics, March 2001, pp. 121--124.
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Result #5 of 14.
Tapestry: A Dynamic Mesh-based Display Representation for Interactive RenderingMaryann Simmons, Carlo H. Séquin, June 2000, pp. 329--340.
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Result #6 of 14.
Interactive Generation of Scherk-Collins SculpturesCarlo H. Séquin, Houman Meshkin, Laura DownsSymposium on Interactive 3D Graphics, April 1997, pp. 163--166.
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Result #7 of 14.
Moving Objects in Space: Exploiting Proprioception In Virtual-Environment InteractionMark R. Mine, Frederick P. Brooks, Jr., Carlo H. SéquinProceedings of SIGGRAPH 97, August 1997, pp. 19--26.
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Result #8 of 14.
Interactive Simulation of Fire in Virtual Building EnvironmentsRichard Bukowski, Carlo H. SéquinProceedings of SIGGRAPH 97, August 1997, pp. 35--44.
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Result #9 of 14.
Object Associations: A Simple and Practical Approach to Virtual 3D ManipulationRichard W. Bukowski, Carlo H. SéquinSymposium on Interactive 3D Graphics, April 1995, pp. 131--138.
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Result #10 of 14.
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual EnvironmentsThomas A. Funkhouser, Carlo H. SéquinProceedings of SIGGRAPH 93, August 1993, pp. 247--254.
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