graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 33 results.

Result #1 of 33.
Real-time landscape-size convective clouds simulation
Prashant Goswami, Fabrice Neyret
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 135--135.
(more...)
Result #2 of 33.
Filtering color mapped textures and surfaces
Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 129--136.
(more...)
Result #3 of 33.
Linear efficient antialiased displacement and reflectance mapping
Jonathan Dupuy, Eric Heitz, Jean-Claude Iehl, Pierre Poulin, Fabrice Neyret, Victor Ostromoukhov
In ACM Transactions on Graphics, 32(6), November 2013.
(more...)
Result #4 of 33.
Real-time Realistic Rendering and Lighting of Forests
Eric Bruneton, Fabrice Neyret
In Computer Graphics Forum, 31(2), 2012.
(more...)
Result #5 of 33.
Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees
Eric Heitz, Fabrice Neyret
High-Performance Graphics, 2012, pp. 125--134.
(more...)
Result #6 of 33.
Feature-based vector simulation of water waves
Qizhi Yu, Fabrice Neyret, Anthony Steed
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
(more...)
Result #7 of 33.
Interactive Indirect Illumination Using Voxel Cone Tracing
Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann
In Computer Graphics Forum, 30(7), September 2011.
(more...)
Result #8 of 33.
Interactive indirect illumination using voxel cone tracing: a preview
Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 207--207.
(more...)
Result #9 of 33.
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
In Computer Graphics Forum, 29(2), 2010.
(more...)
Result #10 of 33.
Scalable real-time animation of rivers
Qizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch
In Computer Graphics Forum, 28(2), 2009.
(more...)

[first] [previous] page 1 of 4 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."