graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 16 results.

Result #1 of 16.
New Algorithms for Computer Graphics
Mark H. Overmars
Graphics Hardware, 1987, pp. 3--19.
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Result #2 of 16.
An Exact Incremental Hidden Surface RemovalAlgorithm
A. A. M. Kuijk, P. J. W. ten Hagen, V. Akman
Graphics Hardware, 1987, pp. 21--37.
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Result #3 of 16.
Partially Ordered Search Indices in the Organization of a Fixed Hierarchy
Jorma Skyttä, Tapio Takala
Graphics Hardware, 1987, pp. 39--46.
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Result #4 of 16.
Ray Tracing Rational B-Spline Patches in VLSI
Bengt-Olaf Schneider
Graphics Hardware, 1987, pp. 47--63.
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Result #5 of 16.
An O(log N) Parallel Time Exact Hidden-Line Algorithm
F. Dévai
Graphics Hardware, 1987, pp. 65--73.
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Result #6 of 16.
A Multiple Application Graphics Integrated Circuit - MAGIC II
H. R. Finch, M. Agate, A. A. Garel, P. F. Lister, R. L. Grimsdale
Graphics Hardware, 1987, pp. 81--92.
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Result #7 of 16.
A Two-Dimensional Frame Buffer Processor
Arie Kaufman
Graphics Hardware, 1987, pp. 93--109.
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Result #8 of 16.
Comparison of Two Floating-Point Arithmetic Units for a Precomputer in a Graphics System for Real Time Simulation
Reinhard Möller
Graphics Hardware, 1987, pp. 111--121.
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Result #9 of 16.
3D Graphics For Consumer Applications -How Realistic Does it Have to Be?
Paul Winser
Graphics Hardware, 1987, pp. 133--136.
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Result #10 of 16.
A Vector-like Architecture for Raster Graphics
Varol Akman, Paul ten Hagen, Fons Kuijk
Graphics Hardware, 1987, pp. 137--152.
(more...)

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