graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 11 results.
Result #1 of 11.
Physically-based simulation of twilight phenomenaJörg Haber, Marcus Magnor, Hans-Peter SeidelIn
ACM Transactions on Graphics, 24(4), October 2005.
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Result #2 of 11.
Textures revisitedHitoshi Yamauchi, Hendrik P. A. Lensch, Jörg Haber, Hans-Peter SeidelIn
The Visual Computer, 21(4), 2005.
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Result #3 of 11.
Pitching a baseball: tracking high-speed motion with multi-exposure imagesChristian Theobalt, Irene Albrecht, Jörg Haber, Marcus Magnor, Hans-Peter SeidelIn
ACM Transactions on Graphics, 23(3), August 2004.
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Result #4 of 11.
Construction and animation of anatomically based human hand modelsIrene Albrecht, Jörg Haber, Hans-Peter SeidelSymposium on Computer Animation, August 2003, pp. 98--109.
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Result #5 of 11.
Reanimating the Dead: Reconstruction of Expressive Faces From Skull DataKolja Kähler, Jörg Haber, Hans-Peter SeidelIn
ACM Transactions on Graphics, 22(3), July 2003.
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Result #6 of 11.
Dynamically refining animated triangle meshes for renderingKolja Kähler, Jörg Haber, Hans-Peter SeidelIn
The Visual Computer, 19(5), 2003.
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Result #7 of 11.
Texturing FacesMarco Tarini, Hitoshi Yamauchi, Jörg Haber, Hans-Peter SeidelGraphics Interface 2002, May 2002, pp. 89--98.
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Result #8 of 11.
Automatic Generation of Subdivision Surface Head Models from Point Cloud DataWon-Ki Jeong, Kolja Kähler, Jörg Haber, Hans-Peter SeidelGraphics Interface 2002, May 2002, pp. 181--188.
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Result #9 of 11.
Head Shop: Generating Animated Head Models with Anatomical StructureKolja Kähler, Jörg Haber, Hitoshi Yamauchi, Hans-Peter SeidelSymposium on Computer Animation, July 2002, pp. 55--64.
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Result #10 of 11.
Geometry-based Muscle Modeling for Facial AnimationKolja Kähler, Jörg Haber, Hans-Peter SeidelGraphics Interface 2001, June 2001, pp. 37--46.
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