graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 36 results.

Result #1 of 36.
Sequential Monte Carlo instant radiosity
Peter Hedman, Tero Karras, Jaakko Lehtinen
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 121--128.
(more...)
Result #2 of 36.
Two-shot SVBRDF capture for stationary materials
Miika Aittala, Tim Weyrich, Jaakko Lehtinen
In ACM Transactions on Graphics (TOG), 34(4), August 2015.
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Result #3 of 36.
Gradient-domain path tracing
Markus Kettunen, Marco Manzi, Miika Aittala, Jaakko Lehtinen, Fredo Durand, Matthias Zwicker
In ACM Transactions on Graphics (TOG), 34(4), August 2015.
(more...)
Result #4 of 36.
Anisotropic Gaussian mutations for metropolis light transport through Hessian-Hamiltonian dynamics
Tzu-Mao Li, Jaakko Lehtinen, Ravi Ramamoorthi, Wenzel Jakob, Fredo Durand
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
(more...)
Result #5 of 36.
Occluder Simplification Using Planar Sections
Ari Silvennoinen, Hannu Saransaari, Samuli Laine, Jaakko Lehtinen
In Computer Graphics Forum, 33(1), 2014.
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Result #6 of 36.
Online motion synthesis using sequential Monte Carlo
Perttu Hämäläinen, Sebastian Eriksson, Esa Tanskanen, Ville Kyrki, Jaakko Lehtinen
In ACM Transactions on Graphics, 33(4), July 2014.
(more...)
Result #7 of 36.
Improved sampling for gradient-domain metropolis light transport
Marco Manzi, Fabrice Rousselle, Markus Kettunen, Jaakko Lehtinen, Matthias Zwicker
In ACM Transactions on Graphics, 33(6), November 2014.
(more...)
Result #8 of 36.
Theory and Analysis of Higher-Order Motion Blur Rasterization
Carl Johan Gribel, Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Móller
High-Performance Graphics, 2013, pp. 7--16.
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Result #9 of 36.
PixelPie: Maximal Poisson-disk Sampling with Rasterization
Cheuk Yiu Ip, M. Adil Yalc, David Luebke, Amitabh Varshney
High-Performance Graphics, 2013, pp. 17--26.
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Result #10 of 36.
Out-of-Core Construction of Sparse Voxel Octrees
Jeroen Baert, Ares Lagae, Philip Dutré
High-Performance Graphics, 2013, pp. 27--32.
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