graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Pseudo-Spline Subdivision Surfaces
Chongyang Deng, Kai Hormann
In Computer Graphics Forum, 33(5), 2014.
(more...)
Result #2 of 12.
Local barycentric coordinates
Juyong Zhang, Bailin Deng, Zishun Liu, Giuseppe Patanè, Sofien Bouaziz, Kai Hormann, Ligang Liu
In ACM Transactions on Graphics, 33(6), November 2014.
(more...)
Result #3 of 12.
Bijective Composite Mean Value Mappings
Teseo Schneider, Kai Hormann, Michael S. Floater
Eurographics Symposium on Geometry Processing, 2013, pp. 137--146.
(more...)
Result #4 of 12.
A continuous, editable representation for deforming mesh sequences with separate signals for time, pose and shape
Thomas J. Cashman, Kai Hormann
In Computer Graphics Forum, 31(2), 2012.
(more...)
Result #5 of 12.
A Complex View of Barycentric Mappings
Ofir Weber, Mirela Ben-Chen, Craig Gotsman, Kai Hormann
Eurographics Symposium on Geometry Processing, 2011, pp. 1533--1542.
(more...)
Result #6 of 12.
Parameterizing Subdivision Surfaces
Lei He, Scott Schaefer, Kai Hormann
In ACM Transactions on Graphics, 29(4), July 2010.
(more...)
Result #7 of 12.
Maximum Entropy Coordinates for Arbitrary Polytopes
Kai Hormann, N. Sukumar
Eurographics Symposium on Geometry Processing, 2008, pp. 1513--1520.
(more...)
Result #8 of 12.
Mesh massage: A versatile mesh optimization framework
Tim Winkler, Kai Hormann, Craig Gotsman
In The Visual Computer, 24(7-9), July 2008.
(more...)
Result #9 of 12.
Mean value coordinates for arbitrary planar polygons
Kai Hormann, Michael S. Floater
In ACM Transactions on Graphics, 25(4), October 2006.
(more...)
Result #10 of 12.
A Quadrilateral Rendering Primitive
Kai Hormann, Marco Tarini
Graphics Hardware, 2004, pp. 7--14.
(more...)

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