graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 30 results.

Result #1 of 30.
Aggregate G-buffer anti-aliasing
Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron Lefohn
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 109--119.
(more...)
Result #2 of 30.
A system for rapid, automatic shader level-of-detail
Yong He, Tim Foley, Natalya Tatarchuk, Kayvon Fatahalian
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
(more...)
Result #3 of 30.
Self-refining games using player analytics
Matt Stanton, Ben Humberston, Brandon Kase, James F. O'Brien, Kayvon Fatahalian, Adrien Treuille
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #4 of 30.
Extending the graphics pipeline with adaptive, multi-rate shading
Yong He, Yan Gu, Kayvon Fatahalian
In ACM Transactions on Graphics, 33(4), July 2014.
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Result #5 of 30.
Theory and Analysis of Higher-Order Motion Blur Rasterization
Carl Johan Gribel, Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Móller
High-Performance Graphics, 2013, pp. 7--16.
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Result #6 of 30.
PixelPie: Maximal Poisson-disk Sampling with Rasterization
Cheuk Yiu Ip, M. Adil Yalc, David Luebke, Amitabh Varshney
High-Performance Graphics, 2013, pp. 17--26.
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Result #7 of 30.
Out-of-Core Construction of Sparse Voxel Octrees
Jeroen Baert, Ares Lagae, Philip Dutré
High-Performance Graphics, 2013, pp. 27--32.
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Result #8 of 30.
Screen-Space Far-Field Ambient Obscurance
Ville Timonen
High-Performance Graphics, 2013, pp. 33--44.
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Result #9 of 30.
Imperfect Voxelized Shadow Volumes
Chris Wyman, Zeng Dai
High-Performance Graphics, 2013, pp. 45--52.
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Result #10 of 30.
Lazy Incremental Computation for Efficient Scene Graph Rendering
Michael Wörister, Harald Steinlechner, Stefan Maierhofer, Robert F. Tobler
High-Performance Graphics, 2013, pp. 53--62.
(more...)

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