graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 11 results.
Result #1 of 11.
Sketch-based modeling and adaptive meshesEmilio Vital Brazil, Ronan Amorim, Mario Costa Sousa, Luiz Velho, Luiz Henrique de FigueiredoIn
Computers & Graphics, 52(0), 2015.
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Result #2 of 11.
Approximating implicit curves on plane and surface triangulations with affine arithmeticFilipe de Carvalho Nascimento, Afonso Paiva, Luiz Henrique de Figueiredo, Jorge StolfiIn
Computers & Graphics, 40(0), 2014.
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Result #3 of 11.
Massively-parallel vector graphicsFrancisco Ganacim, Rodolfo S. Lima, Luiz Henrique de Figueiredo, Diego NehabIn
ACM Transactions on Graphics, 33(6), November 2014.
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Result #4 of 11.
Point-based rendering of implicit surfaces inAlex Laier Bordignon, Luana Sá, Hélio Lopes, Sinésio Pesco, Luiz Henrique de FigueiredoIn
Computers & Graphics, 37(7), 2013.
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Result #5 of 11.
A fast hybrid method for apparent ridgesEric Jardim, Luiz Henrique de FigueiredoIn
The Visual Computer, 27(10), October 2011.
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Result #6 of 11.
A few good samples: shape & tone depiction for Hermite RBF implicitsEmilio Vital Brazil, Ives Macedo, Mario Costa Sousa, Luiz Velho, Luiz Henrique de FigueiredoProceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010, pp. 7--15.
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Result #7 of 11.
Sketching Variational Hermite-RBF ImplicitsEmilio Vital Brazil, Ives Macedo, Mario Costa Sousa, Luiz Henrique de Figueiredo, Luiz VelhoSketch Based Interfaces and Modeling, 2010, pp. 1--8.
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Result #8 of 11.
Surface Reconstruction for Noisy Point CloudsBoris Mederos, Nina Amenta, Luiz Velho, Luiz Henrique de FigueiredoEurographics Symposium on Geometry Processing, 2005, pp. 53--62.
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Result #9 of 11.
A Unified Approach for Hierarchical Adaptive Tesselation of SurfacesLuis Velho, Luiz Henrique de Figueiredo, Jonas GomesIn
ACM Transactions on Graphics, 18(4), October 1999.
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Result #10 of 11.
Surface Intersection Using Affine ArithmeticLuiz Henrique de FigueiredoGraphics Interface '96, May 1996, pp. 168--175.
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