graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 14 results.
Result #1 of 14.
Automatic room detection and reconstruction in cluttered indoor environments with complex room layoutsClaudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, Renato PajarolaIn
Computers & Graphics, 44(0), 2014.
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Result #2 of 14.
Object detection and classification from large-scale cluttered indoor scansOliver Mattausch, Daniele Panozzo, Claudio Mura, Olga Sorkine-Hornung, Renato PajarolaIn
Computer Graphics Forum, 33(2), 2014.
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Result #3 of 14.
A Comparative Perceptual Study of Soft-Shadow AlgorithmsMichael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael WimmerIn
ACM Transactions on Applied Perception, 11(2), July 2014.
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Result #4 of 14.
Continuous projection for fast L1 reconstructionReinhold Preiner, Oliver Mattausch, Murat Arikan, Renato Pajarola, Michael WimmerIn
ACM Transactions on Graphics, 33(4), July 2014.
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Result #5 of 14.
Reciprocal shading for mixed realityMartin Knecht, Christoph Traxler, Oliver Mattausch, Michael WimmerIn
Computers & Graphics, 36(7), 2012.
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Result #6 of 14.
Tessellation-Independent Smooth Shadow BoundariesOliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo IgarashiIn
Computer Graphics Forum, 31(4), 2012.
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Result #7 of 14.
Temporal Coherence Methods in Real-Time RenderingDaniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar EisemannIn
Computer Graphics Forum, 31(8), 2012.
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Result #8 of 14.
Tessellation-Independent Smooth Shadow BoundariesOliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo IgarashiRendering Techniques (EGSR'12), 2012, pp. 1465--1470.
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Result #9 of 14.
Shadow caster culling for efficient shadow mappingJiří Bittner, Oliver Mattausch, Ari Silvennoinen, Michael WimmerSymposium on Interactive 3D Graphics and Games, February 2011, pp. 81--88.
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Result #10 of 14.
High-Quality Screen-Space Ambient Occlusion using Temporal CoherenceOliver Mattausch, Daniel Scherzer, Michael WimmerIn
Computer Graphics Forum, 29(8), 2010.
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